

As time goes on, levels increase and the conversion from dps to gold changes. However, there are a lot more factors in getting gold. damage_to_gold_aprroximation % ggplot(aes(x = zone, y = zone)) + First I’ll keep things simple by assuming gold rate is constant. Now we need a way to convert damage into amount of gold earning so we can get a measure of how effective buying one hero will be.
#Clicker heroes late game code
Source("clicker_heroes_sim.R")#all my code will be included here I’m going to be running an analysis in R so let’s go ahead and include some packages. So in this first part of my Clicker Heroes analysis I’ll simulate the purchasing of heroes to help increase damage per second. I don’t plan on coding in every game mechanic of Clicker Heroes, but I’d like to get a glimpse of how these mechanics affect strategy. Inspired by Anthony Pecorella’s post, The Math of Idle Games, I decided to build a simulation for some of the mechanics to view how they play out with optimal choices. Then you hire more heroes to get more gold to hire more heroes and so on. In Clicker Heroes you can hire heroes to destroy monsters for you and get ever increasing amounts of gold for each monster you defeat. To get an idea of how the numbers worked out I wanted to build a simulation of another popular idle game, Clicker Heroes. Since they have pretty simple mechanics and layout, my girlfriend and I thought it would be fun to start building our own clicker game. I find them particularly interesting because they have very simple optimization mechanics.

The main interaction is usually clicking one button for points and then compounding effects with various items. Idle games, clicker games, and incremental games all refer to games that allow continuous progression even while you are away. Already have Vaagur maxed, so skill-wise I can go all in every 15 minutes.I’ve been very interested in idle games recently. Though I mostly play idly, I like to use skills to extend my run. I'm probably gonna buy Bhaal for 800 souls and hope for Solomon to appear next. Rerolling costs 160 souls, that's a bit steep. Now I'm only missing Solomon to increase the amount of souls gained per primal boss. I usually go up to 400 before ascending, that gives me like 250-300 hero souls. My ascensions are getting faster, this morning I took 35 minutes to get to world 300. I'm halfway to the next hero, Atlas, which costs 1e55 if I remember correctly (currently around 1e48 max). I concur! I level Dread Knight up to 100 to get the 4 damage boni (3x100%, 1x150%), after that, leveling Dread Knight gets too expensive and I switch back to the early heroes. This will get you to zone 250-300+ consistently and will bridge the gap to Dread Knight easier. Work on getting them to level 1000 for a 10x damage boost(and then the normal 4x damage boost every 25 levels after). The normal legit method is When you get frostleaf to around level 100, it's time to go back to treeleaf, Ivan, brittany and the wandering fisherman.
